01
Understand the People + Context
Start with the learner, the organization, and the environment. What do people need? What is already working? Where are the constraints? I look at goals, culture, staffing, space, technology, time, and the people who will ultimately carry the work.
02
Define the Learning Problem
Before designing a solution, clarify what needs to change. What should learners understand, do, create, or become more capable of doing? What would meaningful success look like? This keeps innovation from becoming “something new” for its own sake — this is Understanding by Design.
03
Architect the Experience
Build the structure underneath the learning: outcomes, sequence, learner pathways, interdisciplinary connections, assessment, tools, and moments for choice, reflection, iteration, and authentic application.
04
Prototype + Test
Make the idea tangible early. Pilot lessons, tools, workflows, or resources; observe what happens; listen to the people using them; and revise before trying to scale. The first version should be good enough to learn from — not precious enough to protect.
05
Build Capacity + Implementation Systems
Design for the people who will carry the work forward: facilitator guides, professional learning, coaching, digital resources, assessment tools, workflows, and clear expectations. The people teaching it need to believe in it.
06
Measure, Learn + Evolve
Look at what learners are doing, what educators and leaders are experiencing, where implementation is breaking down, and what the evidence is telling us. Use that information to improve the system rather than simply defend the original idea.
The goal is not simply to launch something innovative. It is to build a learning system that becomes stronger through use.