What I Build — Case Study 04
SmartLab at St. James’ Episcopal School
Building an innovation program designed to evolve
RoleDirector of Innovation & Technology Integration
FocusInnovation Leadership · Organizational Transformation · Curriculum Architecture · Technology Strategy · Program Growth

The Challenge

When I began this work, the traditional computer lab reflected an older model of technology education: students learned specific tools and skills largely in isolation from the rest of their academic experience. But technology was changing quickly, and so was the way students would need to think, create, communicate, and solve problems. The opportunity was not simply to modernize a computer lab. It was to rethink its purpose.

What if technology stopped being a subject students visited and became a tool for inquiry, creativity, design, and problem solving across the school?

The Idea

I developed SmartLab as an integrated STEAM and innovation program where technology became one part of a much larger learning experience. Instead of beginning with a device or software program, we began with what students could question, design, create, test, and communicate.

Technology + Digital Fluency

Beyond isolated skills toward purposeful use of digital tools for learning, creation, research, and communication.

Engineering + Robotics

Iterative design, systems thinking, programming, robotics, and hands-on problem solving.

Art + Design

Creativity and visual thinking as essential parts of technical and academic work.

Interdisciplinary Curriculum

Connections between technology, science, classroom content, design thinking, and project-based learning.

Student Agency

Opportunities for students to make decisions, test their own ideas, troubleshoot, and develop confidence through productive struggle.

Innovation Is Never Finished

Computer Lab
Skills + software
SmartLab
STEAM + design + making
Schoolwide Tech
1:1 devices + Workspace + LMS
Expanded Innovation
Robotics + FIRST LEGO League + projects
Org. Capacity
Professional learning + leadership + infrastructure

The program grew because the definition of innovation kept growing with it.

My Role

I led both the learning vision and the organizational systems surrounding it: designing and evolving interdisciplinary curriculum, launching new technology and robotics initiatives, coaching educators, guiding technology strategy, and overseeing areas spanning technology, science, library, and IT. I also worked with school leadership on strategic planning, accreditation, technology planning, grants, fundraising, and long-term program development. The same design principles that shaped SmartLab also informed new summer and after-school experiences I developed, creating a sustainable source of program revenue for the school.

The Impact

SmartLab evolved from a traditional computer lab into a broader innovation ecosystem embedded in the school’s academic identity. The strongest evidence is not that the program launched — it’s that it continued to change. Across more than a decade, the work expanded alongside new technologies, new instructional practices, and changing student needs.

Innovation is a practice, not a destination.

It is easy to make something feel innovative when it is new. The harder work is creating a culture that keeps questioning, experimenting, learning, and adapting long after the launch. Build the vision. Build the system. Then keep learning.

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